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</head>

<body lang=3DEN-US link=3Dblue vlink=3Dpurple style=3D'tab-interval:.5in'>

<div class=3DSection1>

<p class=3DMsoTitle>The Quality of Light</p>

<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'>By Robert L=
ay</p>

<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'>Released 15=
 April
2009</p>

<h1>1.0 Introduction</h1>

<p class=3DMsoNormal>In order to better understand the &quot;quality of
light&quot; as it will be discussed here, I believe we must approach it from
the perspective of &quot;effect&quot; or &quot;result&quot; and not from the
perspective of a clinical<sup>1</sup> study of what makes up the light itse=
lf
or of what characteristics it is comprised<sup>2</sup>. This &quot;effect&q=
uot;
or &quot;result&quot; approach will become clearer once we introduce some
specific examples of the difference between the source and nature of light
itself and the effect it has upon the various elements of a photographic sc=
ene.</p>

<p class=3DMsoNormal>Our camera and the photographic process cannot know fr=
om
where the light comes or how it is generated. Our camera and its sensor can
only record the &quot;results&quot; or &quot;effects&quot; of the lighting =
as
will be recorded in the virtual<sup>5</sup> photographic image.<span
style=3D'mso-spacerun:yes'>&nbsp; </span>There are infinite ways in which l=
ight
can be generated, many of which will produce the identical effect or result=
. <span
style=3D'mso-spacerun:yes'>&nbsp;</span>In other words, the <u>final result=
</u>
or <span class=3DGramE><u>effect </u><span style=3D'mso-spacerun:yes'>&nbsp=
;</span>of</span>
the lighting on the image is all we are really concerned about - not <u>how=
</u>
the light itself was generated.</p>

<p class=3DMsoNormal>In this article our emphasis will be on recognizing the
various <i style=3D'mso-bidi-font-style:normal'><u>qualities or characteris=
tics</u></i>
of the illumination of our scene as they affect our artistic objectives. As=
 a consequence,
this article will not <span class=3DGramE>discuss</span> in detail any flas=
h or
strobe devices nor any &#8220;studio lights&#8221; as are typically found in
portrait studios. The hardware approach may indeed be important to those who
are in the business of producing illumination devices or devices that
manipulate or modify the light, but we are more concerned with the result a=
nd
the effect. Likewise, we will discuss the effect of reflectors and diffuser=
s,
as they <span class=3DGramE>effect</span> the resulting photographic image =
without
going into any details of their design or manufacture.</p>

<h1>2.0 Outdoor Scenes (Natural Light/Sunlight)</h1>

<p class=3DMsoNormal>The lighting we will discuss for outdoor scenes is tha=
t from
the sun, sky, electronic flash, reflectors and diffusers, either individual=
ly
or combined. We will be particularly interested in a lighting environment k=
nown
as Open Shade.</p>

<h2>2.1 Relationship between Light Source, Shadows, and Scene Contrast<sup>=
4</sup></h2>

<p class=3DMsoNormal>Shadows are the best indicator of contrast. When shado=
ws are
not present, or are very faint, it indicates that the captured scene will b=
e relatively
low in contrast. This condition is typical of a heavy overcast sky with the=
 sun
totally obscured and no deep blue sky or white clouds.</p>

<p class=3DMsoNormal>Conversely, when there are distinct black shadows in t=
he
scene, it indicates that scene contrast will be relatively high. This condi=
tion
is typical of a bright sunny day with deep blue sky and little or no clouds=
. <b
style=3D'mso-bidi-font-weight:normal'><i style=3D'mso-bidi-font-style:norma=
l'>Distinct
shadows do not exist in a scene with soft, diffuse lighting</i></b>.</p>

<p class=3DMsoNormal>Every possible combination of sun, clouds, blue sky and
overcast produces a different value of contrast in the scene, and that cont=
rast
will be indicated by the deepness of the shadows in relation to the highlig=
ht
areas of the scene. It is the deepness of the shadows that we need to obser=
ve
and evaluate in order to know whether the scene contrast will be relatively
low, moderate or high, and that is one of the most important lighting <b
style=3D'mso-bidi-font-weight:normal'><i style=3D'mso-bidi-font-style:norma=
l'>effects</i></b>
that we need to understand. </p>

<p class=3DMsoNormal>Finally, it is important to recognize that
&#8220;contrast&#8221; of a scene is not determined solely by the reflectan=
ce
of the objects in the scene &#8211; the quality of light illuminating the
objects is equally important. In fact, the inherent contrast in a scene (a
function of the reflectance of the elements in the scene) is constant and
cannot be modified by the photographer. However, the resulting contrast in =
the
photographic image will be dramatically affected by the quality of the light
(whether it is harsh and direct or soft and diffuse). </p>

<p class=3DMsoNormal>Later, we will develop<i style=3D'mso-bidi-font-style:=
normal'>
<b style=3D'mso-bidi-font-weight:normal'>guidelines</b></i> for optimizing =
our
photographic interpretations based upon our analysis of the overall scene
contrast.</p>

<h2>2.2 Open Shade</h2>

<p class=3DMsoNormal>What is <b style=3D'mso-bidi-font-weight:normal'><i
style=3D'mso-bidi-font-style:normal'>Open Shade</i></b>, and how does It Im=
prove
outdoor Portraits? Open shade is the shade created by a structure that bloc=
ks
the direct rays of the sun but at the same time allows the bright sky itsel=
f to
illuminate the subject.</p>

<h3 style=3D'margin-left:.5in'>Examples of Open Shade</h3>

<p class=3DMsoNormal style=3D'margin-left:.5in'>The subject is near enough =
to a
large structure that he or she is completely in the shade of that structure=
. At
the same time, there is little or no blocking of the open sky above the
subject. In other words, if the subject were under a canopy or roof that bl=
ocks
the sky, then that would be shade but not &quot;Open Shade&quot;.</p>

<p class=3DMsoNormal style=3D'margin-left:.5in'>What are the <u>Advantages<=
/u> of
Open Shade?</p>

<p class=3DMsoNormal style=3D'margin-left:1.0in;text-indent:-.25in;mso-list=
:l2 level1 lfo1'><![if !supportLists]><span
style=3D'font-family:Symbol;mso-fareast-font-family:Symbol;mso-bidi-font-fa=
mily:
Symbol'><span style=3D'mso-list:Ignore'>&middot;<span style=3D'font:7.0pt "=
Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</span></span></span><![endif]>The fact that there are no direct rays of the
sun falling on the subject means that the scene will have lower contrast. T=
he
light that illuminates the subject will be from a large expanse of blue open
sky and will be diffuse or soft, in comparison with the direct rays of the =
sun.
The effect on the image will be that the facial shadows will be lighter, so=
fter
and more detailed, and the highlights will be less harsh and more detailed.=
</p>

<p class=3DMsoNormal style=3D'margin-left:1.0in;text-indent:-.25in;mso-list=
:l2 level1 lfo1'><![if !supportLists]><span
style=3D'font-family:Symbol;mso-fareast-font-family:Symbol;mso-bidi-font-fa=
mily:
Symbol'><span style=3D'mso-list:Ignore'>&middot;<span style=3D'font:7.0pt "=
Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</span></span></span><![endif]><span style=3D'mso-spacerun:yes'>&nbsp;</spa=
n>Portraits
made in Open Shade will have less contrast, softer shadows and more detailed
highlights rather than having deep black shadows in the eye sockets and und=
er
the chin and nose. </p>

<p class=3DMsoNormal style=3D'margin-left:1.0in;text-indent:-.25in;mso-list=
:l2 level1 lfo1'><![if !supportLists]><span
style=3D'font-family:Symbol;mso-fareast-font-family:Symbol;mso-bidi-font-fa=
mily:
Symbol'><span style=3D'mso-list:Ignore'>&middot;<span style=3D'font:7.0pt "=
Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</span></span></span><![endif]>The subject will be able to pose without
squinting.</p>

<p class=3DMsoNormal style=3D'margin-left:1.0in;text-indent:-.25in;mso-list=
:l2 level1 lfo1'><![if !supportLists]><span
style=3D'font-family:Symbol;mso-fareast-font-family:Symbol;mso-bidi-font-fa=
mily:
Symbol'><span style=3D'mso-list:Ignore'>&middot;<span style=3D'font:7.0pt "=
Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</span></span></span><![endif]>Blown out highlights in the background are a=
voided.</p>

<p class=3DMsoNormal style=3D'margin-left:1.0in;text-indent:-.25in;mso-list=
:l2 level1 lfo1'><![if !supportLists]><span
style=3D'font-family:Symbol;mso-fareast-font-family:Symbol;mso-bidi-font-fa=
mily:
Symbol'><span style=3D'mso-list:Ignore'>&middot;<span style=3D'font:7.0pt "=
Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</span></span></span><![endif]>The camera's <b style=3D'mso-bidi-font-weigh=
t:
normal'>AutoExposure</b> system is less likely to be confused by the extreme
range of brightness<sup>3</sup> in the scene and will more likely <span
class=3DGramE>effect</span> a correct exposure.</p>

<p class=3DMsoNormal style=3D'margin-left:.5in'>What <span class=3DGramE>ar=
e</span>
the <u>Disadvantages of Direct Sunlight</u>?</p>

<p class=3DMsoNormal style=3D'margin-left:1.0in;text-indent:-.25in;mso-list=
:l0 level1 lfo2'><![if !supportLists]><span
style=3D'font-family:Symbol;mso-fareast-font-family:Symbol;mso-bidi-font-fa=
mily:
Symbol'><span style=3D'mso-list:Ignore'>&middot;<span style=3D'font:7.0pt "=
Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</span></span></span><![endif]>A subject illuminated by direct rays of the =
sun
will have very high overall contrast. In fact, the range of brightness on t=
he
subject will typically be greater than can be captured without special
processing.</p>

<p class=3DMsoNormal style=3D'margin-left:1.0in;text-indent:-.25in;mso-list=
:l0 level1 lfo2'><![if !supportLists]><span
style=3D'font-family:Symbol;mso-fareast-font-family:Symbol;mso-bidi-font-fa=
mily:
Symbol'><span style=3D'mso-list:Ignore'>&middot;<span style=3D'font:7.0pt "=
Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</span></span></span><![endif]><span style=3D'mso-spacerun:yes'>&nbsp;</spa=
n>The
subject will usually find it difficult to keep his eyes open without severe
squinting, and the shadows will be so deep and black as to be featureless (
without detail).</p>

<p class=3DMsoNormal style=3D'margin-left:1.0in;text-indent:-.25in;mso-list=
:l0 level1 lfo2'><![if !supportLists]><span
style=3D'font-family:Symbol;mso-fareast-font-family:Symbol;mso-bidi-font-fa=
mily:
Symbol'><span style=3D'mso-list:Ignore'>&middot;<span style=3D'font:7.0pt "=
Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</span></span></span><![endif]>The highlights on the subject will often be =
such
a bright white that they will be featureless (without detail).</p>

<p class=3DMsoNormal style=3D'margin-left:1.0in;text-indent:-.25in;mso-list=
:l0 level1 lfo2'><![if !supportLists]><span
style=3D'font-family:Symbol;mso-fareast-font-family:Symbol;mso-bidi-font-fa=
mily:
Symbol'><span style=3D'mso-list:Ignore'>&middot;<span style=3D'font:7.0pt "=
Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</span></span></span><![endif]>Mid-range tonal values will be very scarce &=
#8211;
most pixels will either be in highlights or in dark shadows.</p>

<p class=3DMsoNormal style=3D'margin-left:.5in'>What is the Quickest Way to
Recognize an Overly Harsh or High Contrast Scene?</p>

<p class=3DMsoNormal style=3D'margin-left:1.0in;text-indent:-.25in;mso-list=
:l1 level1 lfo3'><![if !supportLists]><span
style=3D'font-family:Symbol;mso-fareast-font-family:Symbol;mso-bidi-font-fa=
mily:
Symbol'><span style=3D'mso-list:Ignore'>&middot;<span style=3D'font:7.0pt "=
Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</span></span></span><![endif]>Look to see if the subject is casting a deep
black shadow on the ground. If so, the subject is in the direct rays of the=
 sun
- not Open Shade.</p>

<h2>2.3 Guidelines for Outdoor Portraits</h2>

<ul style=3D'margin-top:0in' type=3Ddisc>
 <li class=3DMsoNormal style=3D'mso-list:l1 level1 lfo3'>Evaluate the scene
     contrast. If shadows are visible and distinct, the contrast is too hig=
h - try
     moving to a location with lower contrast, such as Open Shade.</li>
 <li class=3DMsoNormal style=3D'mso-list:l1 level1 lfo3'>Use the
     &#8220;Contrast&#8221; parameter in the <b style=3D'mso-bidi-font-weig=
ht:
     normal'>Picture Styles</b> to <i style=3D'mso-bidi-font-style:normal'>=
boost</i>
     or <i style=3D'mso-bidi-font-style:normal'>reduce</i> the contrast, as
     needed. Note that not all cameras have <b style=3D'mso-bidi-font-weigh=
t:
     normal'>Picture Styles</b>.</li>
 <li class=3DMsoNormal style=3D'mso-list:l1 level1 lfo3'>If necessary, use =
a sun parasol
     to shield the subject from the direct rays (creating your own mini Open
     Shade). </li>
 <li class=3DMsoNormal style=3D'mso-list:l1 level1 lfo3'>If necessary, use a
     parasol reflector or a suitable reflector card to reflect direct rays =
of
     the sun into the deep shadows on the face of the subject as fill light=
.</li>
 <li class=3DMsoNormal style=3D'mso-list:l1 level1 lfo3'>If necessary, use a
     diffused flash (reflected from a reflector parasol or other high
     reflectance card) to fill in the deep facial shadows.</li>
</ul>

<h1>3.0 Indoor Scenes (Artificial light/Sunlight)</h1>

<p class=3DMsoNormal>For indoor scenes the lighting is assumed to be from
incandescent or fluorescent lamps, sun, open sky and possible combinations =
with
reflectors or diffusers. We will discuss the similarities and differences w=
ith
respect to outdoor lighting.</p>

<h2>3.1 How are Indoor Scenes Different from Outdoor Scenes?</h2>

<p class=3DMsoNormal>When shooting indoors it is difficult to synthesize a =
lighting
situation that compares with Open Shade. The closest one could come to open
shade would be to have a domed ceiling with indirect lighting such that the
subject(s) are lighted with a diffuse light coming from the dome at all
different angles. The next best thing would be banks of fluorescent tubes in
the ceiling, or indirect lighting placed around the periphery of the room at
near ceiling level. If such lighting is available, it should be taken advan=
tage
of. It is more likely, however, that the best thing available will be the
daylight coming through a window with a northern exposure. The northern
exposure guarantees no direct rays of the sun (in the northern hemisphere).=
 </p>

<p class=3DMsoNormal>Unfortunately, many indoor situations lead to shadows
falling across the subject from two or three different directions giving ra=
ndom
combinations of shadows, and when the lighting you need just isn&#8217;t th=
ere,
the popular answer seems to be to use electronic flash, which inherently
generates a high contrast scene because of being concentrated and direct.</=
p>

<p class=3DMsoNormal>Just as with outdoor shots, the real challenge is lear=
ning
what to look for in the results so that you know what has to be corrected.
Again, <i style=3D'mso-bidi-font-style:normal'>harsh</i> lighting works aga=
inst <span
class=3DGramE>you,</span> and <i style=3D'mso-bidi-font-style:normal'>soft<=
/i>
lighting is generally better. It takes a great deal of intuition to look at=
 the
results of a given lighting situation and figure out what must be done about
it. Almost anything you can do to <i style=3D'mso-bidi-font-style:normal'>s=
often</i>
the light or <i style=3D'mso-bidi-font-style:normal'>make it more diffuse</=
i>
will be an improvement.</p>

<h2>3.2 Guidelines for Indoor Portraits</h2>

<p class=3DMsoNormal>Don&#8217;t make the assumption that all you have to d=
o is
shine a lot of light on someone&#8217;s face in order to take their photogr=
aph.
You would also like the resulting image to be as life-like as possible. That
requires a delicate hand as you paint with light, using no more contrast th=
an
necessary.</p>

<p class=3DMsoNormal>Look at the shadows on the subject&#8217;s face. Is the
pattern of shadows consistent with a single source of light or with multiple
lights? If multiple sources are obvious in the shadows, then it is better t=
o reduce
the lighting down to one light that overwhelms any others. Then you can
position that light to give the desired shadows &#8211; falling diagonally
across the face so as to bring out the facial contours. With proper lighting
the highlights and shadows work together to give the appearance of
3-dimensionality in a 2-dimensional image.</p>

<p class=3DMsoNormal>If the single light is too harsh it can be diffused by
bouncing it off the ceiling or reflecting it from a reflecting parasol. Once
you have the primary light providing the necessary modeling, you can apply =
any necessary
fill light from a secondary source to soften the shadows, as necessary.</p>

<p class=3DMsoNormal>Remember that high contrast is not desired in portrait=
ure
&#8211; there are dozens of different shades of shadow and dozens of differ=
ent
shades of highlights. The trick is to use no more contrast than is necessar=
y to
create the modeling of the facial contours in order to create the illusion =
of
reality.</p>

<p class=3DMsoNormal>A list of related articles has been provided in the End
Notes. The article, &#8220;<i style=3D'mso-bidi-font-style:normal'><u>Portr=
ait
Lighting</u></i>&#8221; is especially relevant.</p>

<h1>End Notes</h1>

<p class=3DMsoNormal>1) &quot;<span class=3DGramE>clinical</span>&quot; - V=
ery
objective and devoid of emotion; analytical.</p>

<p class=3DMsoNormal>2) &quot;<span class=3DGramE>comprised</span>&quot; - =
To
consist of; be composed of.</p>

<p class=3DMsoNormal>3) Scene &#8220;Brightness&#8221; (digital) &#8211; In=
 the
most common format (8-bit RGB), each color, Red, Green and Blue are present=
 at
magnitudes of intensity from the lowest, (0), to the highest (255). For
example, 127, 127, 127, represents the color <i style=3D'mso-bidi-font-styl=
e:
normal'>middle gray</i> in which the three colors are each present at the v=
alue
mid-way between the lowest intensity, (0), and brightest intensity (255). T=
he
scene <span class=3DGramE>brightness,</span> or luminous intensity is the a=
verage
between the highest RGB channel and the lowest RGB channel.</p>

<p class=3DMsoNormal>4) &#8220;Contrast&#8221; &#8211; Absolute values of
contrast are too complicated for our needs. <span
style=3D'mso-spacerun:yes'>&nbsp;</span>All we need is the ability to recog=
nize
which of two scenes has the greater contrast. <span
style=3D'mso-spacerun:yes'>&nbsp;</span>When the contrast of a scene is low=
, the luminous
intensity histogram is peaked more toward the center of the histogram &#821=
1;
i.e., in the range 100 &#8211; 180 on the brightness scale of 0 &#8211; 255.
Conversely, when the contrast is high, the luminous intensity histogram has=
 the
energy divided more toward the deeper blacks and the brighter whites.</p>

<p class=3DMsoNormal><o:p>&nbsp;</o:p></p>

<p class=3DMsoNormal>5) &quot;Virtual image&quot; - the image data as store=
d in
computer memory as the numerical values of individual elements of the image.
The virtual image becomes an actual visible image when rendered on a graphi=
cal
device, such as a computer monitor or a print.</p>

<p class=3DMsoNormal><o:p>&nbsp;</o:p></p>

<h1>Other Documents by the Author Available for Download from the WEB</h1>

<p class=3DMsoNormal><a
href=3D"http://www.zaffora.com/W9DMK/UsingHistogramsToFindBestExposure.pdf"=
>Using
Histograms to Find Best Exposure (PDF)</a></p>

<p class=3DMsoNormal><a
href=3D"http://www.zaffora.com/W9DMK/BryanPetersonUnofficialHelpFile.htm">B=
ryan
Peterson Unofficial Help File (HTML)</a></p>

<p class=3DMsoNormal><a
href=3D"http://www.zaffora.com/W9DMK/BryanPetersonUnofficialHelpFile.htm">B=
ryan
Peterson Unofficial Help File (HTML)</a></p>

<p class=3DMsoNormal><a
href=3D"http://www.zaffora.com/W9DMK/BryanPetersonUnofficialHelpFile.pdf">B=
ryan
Peterson Unofficial Help File (PDF)</a></p>

<p class=3DMsoNormal><span style=3D'mso-spacerun:yes'>&nbsp;</span><a
href=3D"http://www.zaffora.com/W9DMK/ElementsGoodComposition.htm">Elements =
of
Good Composition (HTML)</a> </p>

<p class=3DMsoNormal><span style=3D'mso-spacerun:yes'>&nbsp;</span><a
href=3D"http://www.zaffora.com/W9DMK/ElementsGoodComposition.pdf">Elements =
of
Good Composition (PDF)</a> </p>

<p class=3DMsoNormal><a href=3D"http://www.zaffora.com/W9DMK/GrayCardTutori=
al.htm">Gray
Card Tutorial (HTML)</a></p>

<p class=3DMsoNormal><a href=3D"http://www.zaffora.com/W9DMK/GrayCardTutori=
al.pdf">Gray
Card Tutorial (PDF)</a></p>

<p class=3DMsoNormal><a href=3D"http://www.zaffora.com/W9DMK/PortraitLighti=
ng.htm">Portrait
Lighting (HTML)</a></p>

<p class=3DMsoNormal><a href=3D"http://www.zaffora.com/W9DMK/PortraitLighti=
ng.pdf">Portrait
Lighting (PDF)</a></p>

<p class=3DMsoNormal><a href=3D"http://www.zaffora.com/W9DMK/UsingHDR.htm">=
Using
HDR (HTML)</a></p>

<p class=3DMsoNormal><a href=3D"http://www.zaffora.com/W9DMK/UsingHDR.pdf">=
Using HDR
(PDF)</a></p>

<p class=3DMsoNormal><a
href=3D"http://www.zaffora.com/W9DMK/Histogram_What_and_HowTo.htm">Histogram
&#8211; What and How <span class=3DGramE>To</span> (HTML)</a></p>

<p class=3DMsoNormal><a
href=3D"http://www.zaffora.com/W9DMK/Histogram_What_and_HowTo.pdf">Histogram
&#8211; What and How <span class=3DGramE>To</span> (PDF)</a></p>

<p class=3DMsoNormal><a href=3D"http://www.zaffora.com/W9DMK/ReadingHistogr=
am.htm">Reading
the Histogram (HTML)</a></p>

<p class=3DMsoNormal><a href=3D"http://www.zaffora.com/W9DMK/ReadingHistogr=
am.pdf">Reading
the Histogram (PDF)</a></p>

<p class=3DMsoNormal><o:p>&nbsp;</o:p></p>

</div>

</body>

</html>

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